Arcromunda is a two-day narrative Necromunda campaign where participants build and fight for the reputation of their Necromundan Gang. Custom campaign rules let gangs advance and improve across the event, giving every player the chance to field their full collection.
Built on Arc40k's Codex:Fez principles — a celebration of the full Necromunda hobby. Painted models, narrative missions, community spirit, and a new theme every year.
The furnaces are burning again, gangers.
The ARCROMUNDA VI: INDUSTRIAL REVOLUTION player pack is now available. Inside an outline of: the two-day campaign rules, Territory control, Gang Upkeep, the restricted Trading Post, optional Raids, and everything you need to keep your crew alive and profitable.
7–8 November 2026 · The House of War, Ringwood VIC
Claim the ground. Work the territory. Feed the machine.
This is a living document — the final rules lock will be confirmed before the event, so sign up for intel updates or check back. Study it now and start planning your gang.
Grab it from the Player Pack Download on the hub.
See you in the underhive.
Gangers, the call has gone out across the dome.
Ticket sales for
ARCROMUNDA VI:
INDUSTRIAL REVOLUTION
open
8:00 PM AEST, Saturday 4th July.
Slots are strictly limited — when the settlement is full, the gates seal. No credits, no clout, no exceptions. The swift claim their territory; the slow scavenge the wastes.
Ready your gang, sharpen your blades, and be at the terminal when the clock strikes. First in, best dressed.
See you in the underhive.
Get notified when new intel arrives
Drop your contact details into the uplink. We'll transmit news about Arcromunda directly when Lord Helmawr approves.