ABOUT THE EVENT

Arcromunda is a two-day narrative Necromunda campaign where participants build and fight for the reputation of their Necromundan Gang. Custom campaign rules let gangs advance and improve across the event, giving every player the chance to field their full collection.

Awards
SPIRE KING (Overall Champ) Highest combined score across all three
DOME AMBASSADOR (Best sport) Table top conduct and Gang composition scored each round
DOME ARTISAN (Best presented) Judged Painting quality, voted players choice, TO's Fav(not just painting)
DOME LORD (Best gang leader) Most Battle Points earned across all games
and other prizes.

Built on Arc40k's Codex:Fez principles — a celebration of the full Necromunda hobby. Painted models, narrative missions, community spirit, and a new theme every year.

GOT TERRAIN?
Help us fill the tables. We set up on the Friday afternoon before the event at HoW.
OFFER TERRAIN
INTEL DISPATCH
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+++++ Terrain Sign-Up Now Open +++++

Got a collection of terrain you're proud of? Here's your chance to show it off at Arcromunda VI.

Terrain sign-up is now live. If you'd like to help out by lending a table's worth of terrain for the weekend, head to the arcromunda.com home page and hit OFFER TERRAIN to tell us what you've got and when you can bring it. Every table helps make the weekend look its best, and we'd love to have your work on display.

A THANK YOU
Everyone who provides a table this year goes into the draw to win a 3D printed Crane dice tower, designed by Tempest Terrain and printed by Vault Of Moravec.

SET-UP
Friday 6th November, afternoon, at HoW. If you can't make Friday, let us know on the form and we'll work something out.

Your terrain is looked after all weekend and goes home with you on Sunday.

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+++++ Player Pack v2 — The Underhive Grows +++++

PLAYER PACK v2 NOW AVAILABLE

Attention, scum. The Arcromunda VI Player Pack has been updated for the new edition of Necromunda. Grab the latest version from the download link on the front page — look for the v2 tag so you know you've got the right one. If you downloaded the old pack, bin it. It is heresy now.

MORE GANGS ALLOWED

We'd like to say this was a carefully considered decision made after weeks of balance testing. It was not. We were relentlessly bullied by The Lore Keepers podcast until we gave in. Our lawyers advise us to call it "community feedback".

The following gangs are now allowed:

The Great Houses
Cawdor, Delaque, Escher, Goliath, Orlock, Van Saar

The Rest of the Underhive
Palanite Enforcers
Venator Gangs
Corpse Grinder Cults
Free Ogryn Gangs
Genestealer Cults
Chaos Helot Cults
Ironhead Squat Prospectors
Ash Waste Nomads

Thank the Lore Keepers when you see them. Or blame them when a Corpse Grinder Cult eats your leader in round one. Either works.

Read the full Player Pack for list-building rules and restrictions before you finalise your gang.

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+++++ Declaration from up hive. +++++

Gangers, take heed. Word has come down from the Spire, and the edict of Lord Helmawr is clear: Arcromunda will march forward under the new edition. By his command, no gang is to be cast aside. Every warband currently prowling the underhive carries forward, their names preserved into this new age to fight and scheme as before.
So ready your gangs and steel yourselves. The Lord of Hive Primus has spoken, and the hive moves on his word.

INTEL UPLINK

Get notified when new intel arrives

Drop your contact details into the uplink. We'll transmit news about Arcromunda directly when Lord Helmawr approves.